Xiang’s buddy Dave Ray offers a selection of weapons and abilities whenever you restart. As in Dead Cells, unlocking a weapon or special ability will roll it into the random pool at the beginning of each new run. Xiang has a variety of ranged and melee weapons that you can unlock by spending money gathered from enemies and breakables. Neither does anything particularly new or original, but the combination is a satisfying one nonetheless. Standard gameplay is a frantic, impactful mixture of exploration and combat. And now, as he closes in on the culprits for the first time, he’s stuck in a cycle that only he is aware of. Five years ago Xiang was the target of a failed assassination that killed his daughter and left his wife paralysed. Though unlike the Right Honorable Lord Tom, he gets to retain his upgrades when he does.īecause Loopmancer is a rogue-lite Metroidvania, you see, and unlocking upgrades and new abilities is the main drive. Every time Xian is killed, he wakes up again a la Tom Cruise in Edge of Tomorrow and must begin again. But not only is it a shitter from start to finish, someone has accidentally left it on repeat. Your protagonist Xiang Zixu (sic) is having one hell of a day. Which is why the premise of time-loops, as showcased exceptionally well in Loopmancer, is such an attractive conceit. Maybe you pursued your murderous nemesis across the wrong bridge in a dystopian cyberpunk city and got shot multiple times in the chest. Maybe you said something inappropriate on social media and got dog-piled into the mud. Maybe you got to work late, or maybe you spilled coffee on your best shirt. There are days when we all need a do-over.
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