![]() Shelter Online does not require the player to watch short ads like the mobile version of Shelter. high Agility dwellers should be in the diner), Shelter Online completely gets rid of this idea there is instead only a benefit if a dweller has a room-based perk. Unlike in Shelter where room output was boosted by a dweller's SPECIAL (e.g. There is no longer a daily "evaluation" system. The ability for dwellers to reproduce has been removed. One major change is that the player does not need to feel as if they are babysitting their dwellers as much gone are the happiness, thirst and food meters. The player still plays the role of the overseer of the Vault and takes care of its prosperity, but unlike the original game, a plot, online battles, and an overhaul of the dwellers system were added to Fallout Shelter Online. The concept and style of the game are similar to Fallout Shelter, although with added features that resemble a gacha game. Somehow am enjoyed even that broken game so what would be with all this missing stuff? Definitely epic 10/10 game, but this is zero because am feel its broken.Gameplay Changes from Fallout Shelter ![]() Ok it look good and may keep you busy for while but reality is that they broke game and its bit pointless now. They should at least make some poor dialogs and poor quests so it would be modified by fans into Fallout 3 Am played Awaken mod and it almost works as adventure game so cant understand why they cut off best parts and give that shooter. Without freedom of exploring and entire adventure part that is pointless. Its NOT Fallout just because it have similar gfx and stats system. Where what you get is linear shooter with Fallout style graphic. ![]() And you should be commander who lead and plan some strategy make decisions. In real strategy you should have every locations available or at least parts of it accessible, visible on map. Its totally linear game there is no free exploring on map so this map could be even removed as its FAKE (you cant discover ANYTHING beside special encounters) For that am give zero. So that skill is absolutely necessary here not mention other skills which seem to be useless. Random encounters are super frequent, outdoorsman skill allow to skip most of that pointless fights (which actually don't give you any benefits whatsoever) but it is so frequent that sometime you made only one millimeter on worldmap between another encounter. ![]()
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